Sly Cooper and the Thievius Raccoonus
RetroAchievements May 9, 2026Session recap

Sly Cooper and the Thievius Raccoonus

33Achievements
2h48mDuration
30% ▲ 30Completion
VOD no longer available
Scroll
Pace
12Per hour
5Best streak
20 minLongest gap
Timeline
12:11 PM — BANG YOUR HEAD (Metal Health will drive you mad)12:17 PM — Carmelita Forgot Who Her Foe Was12:18 PM — Just a Little Rendezvous12:21 PM — Want One?12:34 PM — Safe: A Stealthy Approach12:35 PM — A Stealthy Approach12:35 PM — A Real Stealthy Approach12:47 PM — First Class Heist12:47 PM — High Class Heist12:49 PM — Safe: High Class Heist01:01 PM — Is Is Hot In Here, Or Is It Just Me?01:01 PM — Into the Machine01:05 PM — Safe: Into the Machine01:17 PM — Safe: A Cunning Disguise01:19 PM — A Cunning Disguise01:19 PM — Not Bad For a Master Dart Board01:31 PM — Safe: The Fire Down Below01:34 PM — The Fire Down Below01:34 PM — The Fire is Dim, But Sly Slunk In01:41 PM — Safe: The Gunboat Graveyard01:44 PM — The Gunboat Graveyard01:44 PM — Silence the Cannons!01:49 PM — Crab.01:57 PM — Raleigh Sunk01:57 PM — The Bougiest of Boss Battles01:59 PM — How Did He Do That?02:19 PM — Safe: A Rocky Start02:37 PM — A Rocky Start02:37 PM — No Echo Out Here!02:41 PM — Murray's Big Gamble02:49 PM — Safe: Boneyard Casino02:58 PM — Boneyard Casino02:58 PM — Betting From the Shadows
The run

Unlocked this session

33moments
N°0112:11 PM
BANG YOUR HEAD (Metal Health will drive you mad)

BANG YOUR HEAD (Metal Health will drive you mad)

Have Sly and Bentley (or Murray) headbang during a radio call

N°0212:17 PM
Carmelita Forgot Who Her Foe Was

Carmelita Forgot Who Her Foe Was

Get Sly's File at Police Headquarters without triggering the alarm

N°0312:18 PM
Just a Little Rendezvous

Just a Little Rendezvous

Complete the Prologue

N°0412:21 PM
Want One?

Want One?

Have Murray offer you a peanut at HQ

N°0512:34 PM
Safe: A Stealthy Approach

Safe: A Stealthy Approach

Crack the safe in "A Stealthy Approach"

N°0612:35 PM
A Stealthy Approach

A Stealthy Approach

Get the Key in "A Stealthy Approach"

N°0712:35 PM
A Real Stealthy Approach

A Real Stealthy Approach

Get the key at the end of "A Stealthy Approach" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

N°0812:47 PM
First Class Heist

First Class Heist

Get the key at the end of "High Class Heist" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

N°0912:47 PM
High Class Heist

High Class Heist

Get the key in "High Class Heist"

N°1012:49 PM
Safe: High Class Heist

Safe: High Class Heist

Crack the Safe in "High Class Heist"

N°1101:01 PM
Is Is Hot In Here, Or Is It Just Me?

Is Is Hot In Here, Or Is It Just Me?

Get the key at the end of "Into the Machine" without triggering alarms, losing a life, or losing a lucky charm

N°1201:01 PM
Into the Machine

Into the Machine

Get the key at the end of "Into the Machine"

N°1301:05 PM
Safe: Into the Machine

Safe: Into the Machine

Crack the safe in "Into the Machine"

N°1401:17 PM
Safe: A Cunning Disguise

Safe: A Cunning Disguise

Crack the safe in "A Cunning Disguise"

N°1501:19 PM
A Cunning Disguise

A Cunning Disguise

Get the Key in "A Cunning Disguise"

N°1601:19 PM
Not Bad For a Master Dart Board

Not Bad For a Master Dart Board

Get the key at the end of "A Cunning Disguise" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

N°1701:31 PM
Safe: The Fire Down Below

Safe: The Fire Down Below

Crack the safe in "The Fire Down Below"

N°1801:34 PM
The Fire Down Below

The Fire Down Below

Get the key in "The Fire Down Below"

N°1901:34 PM
The Fire is Dim, But Sly Slunk In

The Fire is Dim, But Sly Slunk In

Get the key at the end of "The Fire Down Below" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

N°2001:41 PM
Safe: The Gunboat Graveyard

Safe: The Gunboat Graveyard

Crack the safe in "The Gunboat Graveyard"

N°2101:44 PM
The Gunboat Graveyard

The Gunboat Graveyard

Get the key in "The Gunboat Graveyard"

N°2201:44 PM
Silence the Cannons!

Silence the Cannons!

Get the key at the end of "The Gunboat Graveyard" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

N°2301:49 PM
Crab.

Crab.

Get the key in "Treasure in the Depths"

N°2401:57 PM
Raleigh Sunk

Raleigh Sunk

Defeat Raleigh in "Eye of the Storm"

N°2501:57 PM
The Bougiest of Boss Battles

The Bougiest of Boss Battles

Defeat Raleigh in "Eye of the Storm" without taking damage or dying (exit level to retry)

N°2601:59 PM
How Did He Do That?

How Did He Do That?

Witness Murray's sick dance moves

N°2702:19 PM
Safe: A Rocky Start

Safe: A Rocky Start

Crack the Safe in "A Rocky Start"

N°2802:37 PM
A Rocky Start

A Rocky Start

Get the Key in "A Rocky Start"

N°2902:37 PM
No Echo Out Here!

No Echo Out Here!

Get the Key in "A Rocky Start" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

N°3002:41 PM
Murray's Big Gamble

Murray's Big Gamble

Get through a frustrating turret section to get the key at the end of "Murray's Big Gamble"

N°3102:49 PM
Safe: Boneyard Casino

Safe: Boneyard Casino

Crack the safe in "Boneyard Casino"

N°3202:58 PM
Boneyard Casino

Boneyard Casino

Get the Key in "Boneyard Casino"

N°3302:58 PM
Betting From the Shadows

Betting From the Shadows

Get the Key in "Boneyard Casino" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)

Stream progress
+30%
0%30%
Achievements unlocked33
Duration2h48m
Completion gained+30%
Session recapCreated with StreamTrackr

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